Compute the
»
Legendre symbol of num1 and
num2. num2 should be odd
and must be positive.
Parameters
num1
A GMP object, an int,
or a string that can be interpreted as a number following the same logic
as if the string was used in gmp_init() with automatic
base detection (i.e. when base is equal to 0).
num2
A GMP object, an int,
or a string that can be interpreted as a number following the same logic
as if the string was used in gmp_init() with automatic
base detection (i.e. when base is equal to 0).